I am the fourth generation of artists in my family, and the first to make it a profession. This is the record of my ongoing journey to master the traditional and digital professions.
Tuesday, February 26, 2013
Monday, February 25, 2013
Just a reminder: Mortar and scanner were originally sculpted by Forgeworld. The make might-i-fine models.
Pictures in order, low poly, high poly, and the scenes.
Tuesday, February 19, 2013
Monday, February 18, 2013
Heavy Mortar: high poly model and first shaders
Hello!
After a lot of experimenting, tutorials and other fiddling, I've laid out my first shader networks in maya. The blue grey is a mia_material_x with a base and reflected color. I used the satined metal and preset and mixed in about 60% matt finish. From there I messed with the glossiness and the direction of the anisotropy reflection angle, and tweeked the BRDF around a bit. After that, I added in a fractal + noise for the bump maping and knocked it wayyyyy down.
The copper was a blinn, with the diffuse dropped a bit, eccentricity lowered and specular roll off rised up. Warm yellow specular color. The main color was a cloud of oranges and reds, with a modified fractal for the bump map.
And finally, the hard surface modeled mortar!
After a lot of experimenting, tutorials and other fiddling, I've laid out my first shader networks in maya. The blue grey is a mia_material_x with a base and reflected color. I used the satined metal and preset and mixed in about 60% matt finish. From there I messed with the glossiness and the direction of the anisotropy reflection angle, and tweeked the BRDF around a bit. After that, I added in a fractal + noise for the bump maping and knocked it wayyyyy down.
The copper was a blinn, with the diffuse dropped a bit, eccentricity lowered and specular roll off rised up. Warm yellow specular color. The main color was a cloud of oranges and reds, with a modified fractal for the bump map.
And finally, the hard surface modeled mortar!
Friday, February 15, 2013
Tuesday, February 12, 2013
Wednesday, February 6, 2013
Tuesday, February 5, 2013
Subscribe to:
Posts (Atom)