Showing posts with label zbrush. Show all posts
Showing posts with label zbrush. Show all posts

Saturday, April 27, 2013

Videos!

Here's some turn around videos for the current batch of projects!  We have a turn around for the mortar, the final animation that I've been working on and a zbrush turn around sculpt.

Low Polygon maya asset turn around

Maya animated short!

Final Maya sculpt

Friday, April 26, 2013

Final model with lighting and other photoshop edits.


Monday, April 22, 2013

Final Render of environment

Well, it all comes together in the end. Marmoset render of all Maya created assets.

All compositional elements point toward the center.  Dark object on left, light object on right with the most colorful in the center.  Everything else leans or slopes toward the mortar. 


Wednesday, March 20, 2013

Figure- Reposing

After resculpting several parts, making edits and proportion changes, I reposed the figure using a zbrush rig and gave him a dynamic pose.  The pose should tell a story, and that will help be expressed with the environment that will be added in later.  Until then you'll have to trust me.  Next I created a few simple primitives in Maya and imported them in as .objs.  I could make them in zbrush but that work flow was faster. Here's progress so far.


Tuesday, February 26, 2013

Sculpting

20min sculpt and noise experiment. Must remember to turn on back face masking.


Monday, February 25, 2013

Wednesday, February 6, 2013

zBrush fun

30 min of zbrush shenanigans.  Learning the new things.



Wednesday, January 2, 2013

Character: Everyday hero complete

My first low poly character reaches completion! 2500 polys. 1 2048 for skin and 1 2048 for clothing. Started the poly painting in zBrush followed up with photoshop. Modeled in 3d Max, rigged and lit in Maya.






Monday, August 27, 2012

zBrush- Polypainting 3

More done. Worked out my color pallet for the clothing (cloth leather). Still have to work out the metals as the tests didn't go well together. Unsure if the gems will stay that color as well since I want them to glow.


Thursday, April 5, 2012