Sunday, March 16, 2014

Retrotech environment progress 2

More done! Getting rid of temp holders and pop in the real deal. Pushing out the structures from the front of the stone work.




Thursday, March 13, 2014

Retrotech environment progress

Hello!  More progress on the current piece I'm working on.  Slowly building it up using repeating pieces. After getting the basic items in, I'm going to target areas where I stat putting in more high tech pieces of machinery and have a culture miss-mash. Currently rendered in maya.







Monday, March 3, 2014

Monday, January 13, 2014

Next Project

The first draft of the look and feel for the next 3d environment project I'd like to make. Nice tall vertical elements and a mash up of old world/new world. Photoshop and found photos of Convington houses in England.


Saturday, January 11, 2014

Marmoset Toolbag v2

I've been really enjoying the new shader functionality of the Marmoset Toolbag v.2.  It's huge step up from the original.

Here's a simple crate I made in maya and textures in photoshop.



Next we have in the render engine with a couple of warm lights and one cool light.





Wednesday, December 4, 2013

Digital Paintings

A couple more done!  Tried to emulate Mike Mignola's style in the wild west, and that proved deceptively complex! Kudos to the man! The other is a mis-mash of history.





Revamps and new directions

When something's not coming together, you need to look at the core of what you found interesting and work on it. The throne room wasn't coming together- I didn't know whose it was or what he/she wanted.  Without that, all other things won't fall into place. 

I went back, and thought of some storytelling ideas. Something most people could relate to. Here's what I came up with.

Our character,










in jail,


wanting something more.