Showing posts with label Marmoset. Show all posts
Showing posts with label Marmoset. Show all posts

Sunday, April 6, 2014

Meat

Experiment with spec, gloss and displacement maps in Marmoset.


Other experiments 


Saturday, January 11, 2014

Marmoset Toolbag v2

I've been really enjoying the new shader functionality of the Marmoset Toolbag v.2.  It's huge step up from the original.

Here's a simple crate I made in maya and textures in photoshop.



Next we have in the render engine with a couple of warm lights and one cool light.





Saturday, April 27, 2013

Videos!

Here's some turn around videos for the current batch of projects!  We have a turn around for the mortar, the final animation that I've been working on and a zbrush turn around sculpt.

Low Polygon maya asset turn around

Maya animated short!

Final Maya sculpt

Monday, April 22, 2013

Final Render of environment

Well, it all comes together in the end. Marmoset render of all Maya created assets.

All compositional elements point toward the center.  Dark object on left, light object on right with the most colorful in the center.  Everything else leans or slopes toward the mortar.