Thursday, May 8, 2014

The Final, and moving on.

Here's how it turned out!



While it's nice, it's just a good start. Lets think about improving the piece by taking a critical eye to it:

Very liener. Not enough play with the depth moving into the street.
Not enough variety of the windows.
More attention to details needed.
More signs of city life- pipes, planter boxes, vehicles, etc.
More personality to the buildings
A little more grimier.
Castle needs to be stronger. More gothic.
Buildings are too bulky and square. Need to be thinner.

More to come!

Sunday, April 6, 2014

Meat

Experiment with spec, gloss and displacement maps in Marmoset.


Other experiments 


Tuesday, March 18, 2014

Castle Complete

Last parts of the top towers are complete. Lots to unwrap... lots to texture!


Sunday, March 16, 2014

Greek Items

Experimenting with some textures in Marmoset Toolbag. Most of the patenia was put in the specular.



Retrotech environment progress 2

More done! Getting rid of temp holders and pop in the real deal. Pushing out the structures from the front of the stone work.




Thursday, March 13, 2014

Retrotech environment progress

Hello!  More progress on the current piece I'm working on.  Slowly building it up using repeating pieces. After getting the basic items in, I'm going to target areas where I stat putting in more high tech pieces of machinery and have a culture miss-mash. Currently rendered in maya.







Monday, March 3, 2014