Wednesday, January 2, 2013

Environmental Modeling: Blacksmith Done

Hello! Project Blacksmith is finished! My first attempt at an interior using Maya for all the sculpting/lighting and some procedural texturing!  I'm beginning to see where various programs work better than others, and in this case Maya's lighting and shaders are coming out the winner!  This project allowed for 10000 polys (before hard surface modeling) which made it a bit challenging and I had to reuse props to create clutter. If I had a critique I would have created a tool/weapons rack instead of a 2nd table.



Tuesday, October 16, 2012

Environmental Modeling: Blacksmith

Something for a class- a my first Maya modeling.  Here's an ambient occlusion render.


Thursday, September 20, 2012

New project

Well, schools is in full swing so the zbrush project will have to wait till next semester.

New modeling project- 3d Max again, with a 2500 poly budget. Big (non evil) bruiser. WIP






Monday, August 27, 2012

zBrush- Polypainting 3

More done. Worked out my color pallet for the clothing (cloth leather). Still have to work out the metals as the tests didn't go well together. Unsure if the gems will stay that color as well since I want them to glow.


Monday, August 13, 2012

zBrush 3

Just gotta fix the thumb and I'm done and can begin retopologizing.