Hello! Project Blacksmith is finished! My first attempt at an interior using Maya for all the sculpting/lighting and some procedural texturing! I'm beginning to see where various programs work better than others, and in this case Maya's lighting and shaders are coming out the winner! This project allowed for 10000 polys (before hard surface modeling) which made it a bit challenging and I had to reuse props to create clutter. If I had a critique I would have created a tool/weapons rack instead of a 2nd table.
I am the fourth generation of artists in my family, and the first to make it a profession. This is the record of my ongoing journey to master the traditional and digital professions.
Wednesday, January 2, 2013
Tuesday, October 16, 2012
Thursday, September 20, 2012
Monday, August 27, 2012
Friday, August 24, 2012
Wednesday, August 22, 2012
Monday, August 13, 2012
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