I am the fourth generation of artists in my family, and the first to make it a profession. This is the record of my ongoing journey to master the traditional and digital professions.
Showing posts with label 3DS Max. Show all posts
Showing posts with label 3DS Max. Show all posts
Wednesday, October 22, 2014
Wednesday, January 2, 2013
Thursday, September 20, 2012
Thursday, April 5, 2012
Monday, February 27, 2012
Tuesday, November 15, 2011
Monday, November 7, 2011
Tuesday, October 11, 2011
Sunday, June 26, 2011
Monday, April 25, 2011
Digital World
I used 3DS Max, photoshop and the Unreal engine to make these. I believe in settings more than just objects. Anyone can make a great looking tree, but I think it goes farther than that. I think you need to create an environment for that tree to go into, a place that you would want to run around in. All textures and models were created by me.
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