Showing posts with label 3DS Max. Show all posts
Showing posts with label 3DS Max. Show all posts

Wednesday, October 22, 2014

House in Max!

Nothing like relearning a modeling tool!  For the next few months I'll be working in Max and thinking about various workflows. Here's the WIP I have for a house I'm modeling.


Wednesday, January 2, 2013

Character: Everyday hero complete

My first low poly character reaches completion! 2500 polys. 1 2048 for skin and 1 2048 for clothing. Started the poly painting in zBrush followed up with photoshop. Modeled in 3d Max, rigged and lit in Maya.






Thursday, September 20, 2012

New project

Well, schools is in full swing so the zbrush project will have to wait till next semester.

New modeling project- 3d Max again, with a 2500 poly budget. Big (non evil) bruiser. WIP






Thursday, April 5, 2012

Monday, February 27, 2012

Digital head

As if working in clay is not enough, here's the WIP of my digital head:


Monday, November 7, 2011

Color

The beginning of a long process.
Fill colors, scratch textures, rust and grime. All to come.


Monday, April 25, 2011

Digital World




I used 3DS Max, photoshop and the Unreal engine to make these. I believe in settings more than just objects. Anyone can make a great looking tree, but I think it goes farther than that. I think you need to create an environment for that tree to go into, a place that you would want to run around in. All textures and models were created by me.