Wednesday, October 9, 2013

Machines at Work pt 2.

More WIP done.  Refining shapes, moving some things around to get rid of dead spaces.


Tuesday, October 1, 2013

Machines at work.

Hello!  Time for another digital work! Not finished but here we go,

First, basic black and white value thumbnails.




From there I pick a little from two pieces and switch up the vertical.


Some elements still arent' working, so I ditch the hanging cages and one of the pillars.  Light comes from above and behind, both cool and warm. I also thought about various compositional elements such as the Rule of Thirds and the Golden Mean.



The blue light is too strong so I'm knocking it back and adding some textures. Rendering starts now as I start to refine planes/fingers/features, etc. 



More soon!

Saturday, April 27, 2013

Videos!

Here's some turn around videos for the current batch of projects!  We have a turn around for the mortar, the final animation that I've been working on and a zbrush turn around sculpt.

Low Polygon maya asset turn around

Maya animated short!

Final Maya sculpt

Friday, April 26, 2013

Final model with lighting and other photoshop edits.


Monday, April 22, 2013

Final Render of environment

Well, it all comes together in the end. Marmoset render of all Maya created assets.

All compositional elements point toward the center.  Dark object on left, light object on right with the most colorful in the center.  Everything else leans or slopes toward the mortar. 


Wednesday, April 10, 2013