Wednesday, January 2, 2013

Environmental Modeling: Blacksmith Done

Hello! Project Blacksmith is finished! My first attempt at an interior using Maya for all the sculpting/lighting and some procedural texturing!  I'm beginning to see where various programs work better than others, and in this case Maya's lighting and shaders are coming out the winner!  This project allowed for 10000 polys (before hard surface modeling) which made it a bit challenging and I had to reuse props to create clutter. If I had a critique I would have created a tool/weapons rack instead of a 2nd table.



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